
According to veteran industry analyst Michael Pachter from Wedbush Securities, GTA VI could retail for $100 or even higher — a bold move that would make it the most expensive standard-edition game ever released. Pachter believes Take-Two Interactive could justify the price through bundled digital rewards tied to GTA Online, creating added value for players while softening the sticker shock.
He compared this potential strategy to Activision’s success with Call of Duty, where sales of premium editions reportedly jumped by 40% following the integration of Warzone Mobile. By offering exclusive in-game currency, cosmetics, or online perks, Take-Two could adopt a similar “hybrid” approach — positioning the higher price not as a markup, but as part of a broader content ecosystem.
Pachter’s comments echo the thoughts of another respected analyst, Matthew Ball, who has also suggested that GTA VI’s unprecedented scale and production cost might push the industry toward a new pricing model. Given that Rockstar has reportedly spent over $1 billion developing and marketing the game, the company may view this as a way to balance massive investment with long-term sustainability.
Of course, any price increase would spark debate. While some fans might balk at a $100 price tag, others could view it as fair, especially if it includes access to GTA Online bonuses or early multiplayer content. In an era where blockbuster budgets rival Hollywood films, the question of what players are willing to pay — and what they get in return — has never been more relevant.
For now, Take-Two hasn’t confirmed any pricing details. Grand Theft Auto VI is officially slated to launch in fall 2025 for PlayStation 5 and Xbox Series X|S, with Rockstar Games remaining characteristically tight-lipped about preorders, editions, and post-launch plans.
Still, if these analysts are right, GTA VI could do more than redefine open-world storytelling — it might also reshape how the entire gaming industry thinks about value, scale, and price.